It seems everyone has died here!
Winding around, George saw three bandits in a tomb room, all shot into hedgehogs, knowing that all bandits chasing the dark elves have probably died completely.
Including the bandit leader as well.
"That saves me some trouble."
From the body of the bandit leader, George took away the gold coins and gemstones, etc., valuable tomb accompaniment, that were looted in the ancient tomb. Continuing to walk further into the tomb.
In front of him is a heavy iron grille door, to his right are three rotary disks, which must all be turned to the specified patterns in order to activate the mechanism of the iron grille door.
If you turn them wrong, you will face a sea of poisoned arrows.
The three bandit leaders died under the poisoned arrows after they turned the wrong patterns.
George was too lazy to turn the disks one by one; he didn't even touch the lever. Instead, he walked up to the iron grille door, exerted a strong push and pull with both hands, and pried open a hole large enough for a person to pass through, then stepped through.
After passing through the iron grille, he encountered a group of bloodthirsty plague rats.
Facing the dense plague rats, he snapped his hands forcefully, unleashing a powerful gust of air that blew the rats against the walls, turning them into blood clots.
Magic isn't available to him, but if he really wanted to, he could certainly produce effects similar to magic with his terrifyingly powerful body.
"Too bad, they're all rotted, otherwise, I could have seen them again."
After crossing the iron grille door, it's clearly evident that George has entered the core area of the tomb, starting to appear with many accompanying burial books.
The books are just too ancient, and since they weren't preserved with special treatments, they've all rotted and can no longer be read.
They turn into ashes upon contact.
If he could use magic at this moment, he could reverse time and restore them.
However, it doesn't really matter. Once he reaches the Winterhold, there's the largest library in the sky province, where you can basically find any book.
"Save me, save me, save me!"
After going down a set of stairs to the lower level of the tomb, George quickly heard the Screaming Elf's cries for help.
"Good, the Cipinit of Three Thousand is about to be in hand."
With a slight smile, George quickly followed the sound to a tomb chamber.
This tomb chamber was quite peculiar. It was filled with spider webs and mummified corpses that had been eaten to their bones by spiders.
If a normal person walked in, they might be scared into a faint.
At the end of the tomb chamber, there was a black elf who was trapped in mid-air, struggling and calling for help.
He was the black elf who had stolen the golden dragon claw and wanted to swallow up all the treasure.
"It seems the frost-devouring spiders do possess some intelligence."
The Frost-devouring spider is a magical creature from the Elder Scrolls series, and its appearance is somewhat similar to the eight-eyed giant spiders in the world of Harry Potter.
They not only can remotely shoot venom, spin silk to entangle, but their close combat power is also terrifying.
The key is that they are mostly social creatures; those that live for a long time can grow to be about seven or eight meters tall, like a big tank.
The Frost-devouring spiders here are the type that live for a long time and have gained wisdom.
By capturing the black elf, he did not kill him but only wrapped him up to keep him from making a sound. It was clearly intended to attract more prey.
As George stepped into the chamber, an immediate commotion arose from the pitch-black hole above.
George looked up and saw a giant spider woman.
George blinked and looked closely at the giant frost-devouring spider that had fallen to the ground, along with a group of smaller spiders, his lips twitching involuntarily.
The smaller spiders were alright; they looked exactly the same as the frost-devouring spiders in his previous life's game.
However, the giant frost-devouring spider was different; below indeed were its spider legs, but the upper body was in the shape of a human female.
But due to its massive size, although the upper body was in the shape of a human female, it was also scaled up by four or five times.
So certain parts were very, very large. The appearance was also very beautiful, with a seductive expression. It was the lingering blood on the corners of her mouth that made her look eerie as a whole.
"Really, there are monster maids."
As the spider maid, with bloodthirsty expression on her face and her offspring following behind her, came towards him, George shook his head, leaped into the air and kicked the spider maid's head off.
He then killed all the little spiders just like he had dealt with the group of rats.
He has no particular interests, so he wouldn't be interested in monster creatures like half-human, half-spider.
With a handwave forward, a blade formed purely by air compression shot out and cut through the spider webs that had bound the black elf. George approached and ordered:
"Hand over the Golden Dragon Claws!"
"Oh, of course. The dragon claws, I know how to use them. I know how to use symbols to open the door to the Story Room."
The black elf pulled the spider webs off his body, speaking casually to George while turning his dark eyes, preparing to escape.
Just as he took a step, he heard George's cold, killing voice:
"I advise you to think it over carefully."
The black elf Avel's body couldn't help but tremble involuntarily, and he subconsciously stopped his steps.
His intuition told him that if he dared to turn around and run off with the Golden Dragon Claws now, he would surely meet the same fate as the frost-devouring spider, his head being kicked to pieces.
"Please don't kill me, this is the Golden Dragon Claw. If I stay alive, I can help you open the door to the Story Room."
Wiping the sweat that had formed on his forehead, Avel swallowed and handed over the Golden Dragon Claw hanging from his waist to George reluctantly.
Receiving the dragon claw, George said calmly:
"Follow me."
Passing through the spider tomb chamber, George arrived at a large hall that looked like an altar. He looked around the numerous magic runes covering it with great interest.
To demonstrate his value, Avel beside him quickly opened his mouth to explain:
"The Gnolls believe that death is not the end, and can be revived through sacrifice. Therefore, there are such altars in almost every Gnoll grave."
Every month, the undead in the tomb gather here to worship the altar and try to resurrect its true master.
But in fact, none of the undead have ever been truly revived. Their souls have long since been extinguished, leaving only some instincts.
"It seems you know quite a bit?"
George looked at Avel with some surprise.
He had no impression of the guy in the game. He only remembered being saved and then rushing to escape, only to die at the hands of the undead later on.
"Sir, although my strength is not powerful, I am a veteran thief and adventurer. I have studied the history of Gnolls, Dwarves, and Snow Elves, as well as mastering the decryption of various mechanisms."
Avel's face was full of flattery.
"It just so happens that I'm in need of a guide, and Avel seems to be a good choice."
George nodded.
George had no intention of killing Avel. Aver was just a thief, not a murderer, and his crime was not enough to warrant death.
George never expected Avel to be so knowledgeable about history, but it was still useful.
The real world of the Elder Scrolls is quite different from the game world. With Avel's help, many things will become simpler and more convenient.